![]() The following items use this effect, allowing the player to disenchant them and create custom enchanted items: The following alchemy ingredients can be used to create a potion of Resist Magic: It also reduces the duration of the Paralyze spell. For example, if you have 50% Resist Magic with no other resistances and are hit by a spell dealing 30 points of magical damage, you only receive half the points of damage (15) instead of the full 30. Resist Magic gives the target % reduction in the damage inflicted by offensive spells. These are especially useful if your gear isn't complete yet or to be able to allow more gear options (increasing stamina, for example).Alchemy description: Resist % of magic for seconds.Įnchanting description: Increases Magic Resistance by %. īesides the group-based resist auras, there are additional options to raise your resistance. Honored Cenarion Expedition Leatherworkersįriendly Cenarion Expedition Leatherworkers Revered Scryers Jewelcrafters The pendant/head enchant you chose should be determined by which will be easier for you to get. The pendant/head enchant you chose should be determined by which will be easier for you to get. ![]() Resilience gear works very well for this fight, and the entire amount can be handled by, ,, and, leaving almost all slots and enchantments open for resistance. The rest should have resilience/defense rating, stamina, and agility. One could always substitute a Savage Guard from Zul'Gurub for the legs augmentation, which will push the nature resist to 365 (366 actual, but effective is 365).Ī Shaman's Nature Resistance Totem can be used in place of the Hunter's Aspect.ĭespite the following table, most of a druid's non-crafted resistance gear will likely be BoE random enchantment gear from the AH - either of Frost Protection, or of Nature Protection. With that taken into account you can forgo some of the expensive enchants.Ī Shaman's Frost Resistance Totem can be used in place of the Paladin's Aura.Įnchant Cloak - Greater Nature ResistanceĮxalted Cenarion Expedition Jewelcrafters Note: This wasn't taking into account GotW from druids which most all raids will have available and conveys 33 resistance. While it is untrue that being at 364 resistance puts you down to the 50% threshold, you should strive for 365, because going from 364 to 365 yields the greatest return on your time-to-live compared to going from 0 to 1. If you go for the shield enchant, you can hit exactly 365 (including aura/totem), or you can go for two enchants and have effective 365. Once you have all the items and you are down to enchants, if you choose only one enchant with +7, you will only obtain 364 resistance. Since the maximum effective resistance caps at 365 (anything over has no effect), you do not need every item listed, and can vary it slightly. Plus mats/gold for shoulder/shield/cloak.Frost resistance ItemĬhest, legs, hands, and feet augmentation So you should only need the core plate set and a couple other items. You only need 365 resist against a level 73 mob anything more is WASTED. Here are some suggestions on your resist sets. The way resistance works, the amount of damage actually resisted will fluctuate from 75% resists to 25% resist so healers remember that this is an average, and your tank will still take spikes. Hydross hits for ~8,000 unresisted, so this should make the average damage about 2400. At 365, it is considered to be at a ~70% average damage reduction (they will be resisting 75% of the damage 80% of the time - see Resistance for more information, but be aware that elemental melee damage does not behave exactly like spell damage). 365 is the resistance cap against a lvl 73 mob.
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